1) Give a description of the problem
Light still comes on outside of time variable
2) What is the expected behavior?
Light not to turn on until 6 PM
3) What is happening/not happening?
Light comes on regardless of time as long as potion is detected
Received event [Playroom Motion].motion = inactive with a delay of 999ms
+36ms ║RunTime Analysis CS > 10ms > PS > 13ms > PE > 13ms > CE
+38ms ║Runtime (37045 bytes) successfully initialized in 13ms (v0.2.102.20180116) (36ms)
+38ms ║╔Execution stage started
+46ms ║║Comparison (enum) inactive changes_to (string) active = false (1ms)
+47ms ║║Cancelling condition #4’s schedules…
+48ms ║║Condition #4 evaluated false (5ms)
+49ms ║║Condition group #1 evaluated false (state did not change) (6ms)
+54ms ║║Comparison (enum) inactive changes_to (string) inactive = true (0ms)
+56ms ║║Cancelling condition #9’s schedules…
+56ms ║║Condition #9 evaluated true (5ms)
+57ms ║║Cancelling condition #5’s schedules…
+58ms ║║Condition group #5 evaluated true (state changed) (7ms)
+60ms ║║Cancelling statement #6’s schedules…
+64ms ║║Executed virtual command [Playroom Lamp].wait (1ms)
+65ms ║║Requesting a wake up for Sat, Feb 3 2018 @ 4:46:52 PM CST (in 1800.0s)
+69ms ║╚Execution stage complete. (31ms)
+71ms ║Setting up scheduled job for Sat, Feb 3 2018 @ 4:46:52 PM CST (in 1799.995s)
+78ms ╚Event processed successfully (79ms)
2/3/2018, 4:16:29 PM +25ms
+1ms ╔Received event [Playroom Motion].motion = active with a delay of 1039ms
+74ms ║RunTime Analysis CS > 28ms > PS > 25ms > PE > 22ms > CE
+76ms ║Runtime (37021 bytes) successfully initialized in 25ms (v0.2.102.20180116) (74ms)
+77ms ║╔Execution stage started
+85ms ║║Comparison (enum) active changes_to (string) active = true (1ms)
+86ms ║║Cancelling condition #4’s schedules…
+87ms ║║Condition #4 evaluated true (5ms)
+93ms ║║Comparison (time) 58589113 is_after (time) 64800000 = false (4ms)
+94ms ║║Condition #10 evaluated false (6ms)
+95ms ║║Condition group #1 evaluated false (state did not change) (13ms)
+100ms ║║Comparison (enum) active changes_to (string) inactive = false (0ms)
+102ms ║║Condition #9 evaluated false (3ms)
+102ms ║║Condition group #5 evaluated false (state did not change) (5ms)
+104ms ║╚Execution stage complete. (27ms)
+105ms ╚Event processed successfully (105ms)