Can not activate scenes through webcore


#1

After upgrading Hubitat to version 2.2.9.129, it seems that scenes could no longer be controlled through Webcore. I tried re-adding them to the available devices list, did not help. Checked the piston logs and everything seems ok there. I can activate scenes through the Hubitat UI without problems. in the release log Hubitat stated that they have been refactoring and improving the scenes… Anyone or it is just me?


#2

It would be good to show logs or what your piston is doing.

It is always possible an HE change, or a bug…