Tile Pistons and where do they display


#1

1) Give a description of the problem
There are some great Tile pistons out there. Can someone give me an idea where these are displayed. I put them in but not sure how to get them or where they display

2) What is the expected behavior?
(PUT YOUR INFO HERE)

3) What is happening/not happening?
(PUT YOUR INFO HERE)

4) Post a Green Snapshot of the pistonimage
(UPLOAD YOUR IMAGE HERE)

5) Attach any logs (From ST IDE and by turning logging level to Full)
(PASTE YOUR LOGS HERE BETWEEN THE MARKS)

REMOVE BELOW AFTER READING
If a solution is found for your question then please mark the post as the solution.


#2

On the main dashboard, go to settings > categories and create a new category… give it a type from the dropdown list that contains ‘tiles’, either with details or not.

Now go back into your tile piston, and move it into your new tile category using the drop down list at the top of the piston preview page… it will now display it’s tiles as long as the piston has been triggered at least once


#3

Is it possible to display the piston tiles at the top of the page as opposed to at the top of a piston category?

I have about 5 piston categories and as a result, the tiles are displayed at the top of each category which means one has to scroll down to see the piston tiles. I suppose a solution would be to create a new category (e.g. Tiled pistons) for those pistons that create tiles, but I would prefer to keep the pistons strictly according to my current categories.

Is there perhaps a solution I’m overlooking?


#4

That’s your solution.

If we force tiles to the top, others may not like that… by using categories everyone can choose what they prefer.


#6

Does anyone know why these tiles aren’t updating every 5 minutes? They should… But some of the motion sensor/temperatures haven’t updated since yesterday!


#7

I have two questions. Can you test a temperature change by using a hair blow dryer on a sensor? (I’m thinking that your battery may be dying)

And secondly, this command confuses me:

temp

(If variable is false, then set variable to false)

My hunch is if you pause (disable) line 72-91, it will update as temperatures change.


#8

I will test. I realised it’s possible they’re not updating because there has been no temperature change. i.e. house is remaining constant.

I nabbed these tiles from someone else, so I haven’t looked at the Code itself that detail. I will try and report back!