Nevermind, I figured it out.
Where should I put my global variables for multiple audio piston use?
WCmore
#2
Globals are, by nature, visible to all other pistons… (at least, all pistons in that instance)
Of course, you could make an instance just for music…
Pantheon
#3
Exactly what I did. Question though. I backed up my audio pistons and loaded them into the new instance. Do you need to remove the original ones from the previous instance? Will they conflict if I don’t?