Where should I put my global variables for multiple audio piston use?


#1

Nevermind, I figured it out.


#2

Globals are, by nature, visible to all other pistons… (at least, all pistons in that instance)

Of course, you could make an instance just for music…


#3

Exactly what I did. Question though. I backed up my audio pistons and loaded them into the new instance. Do you need to remove the original ones from the previous instance? Will they conflict if I don’t?


#4

Me, personally? I would pause them on the instance they are no longer in use.