Doesn’t change much…state is now true but the light still closes after a minute when I’ve walked in the room after switching on manually the lutron
I tried to turn aroung the logic but it did again the same thing
it’s like it’s not taking into account the first condition lutron switch must be off
My earlier logic:
1 IF Sensor's motion changes to active <-- Trigger 2 Then 3 IF LutronCaseta is off <-- Condition 4 Then 5 Turn on lights 6 END IF 7 END IF
…only works if the device(s) on line 3 are different from the device(s) on line 5
(Ideally, line 3 should be a SimSwitch, but you can use a real light there IF it is not mentioned on line 5)
If you go this route, the turn off portion should be similar:
IF Sensor's motion stays inactive for X minutes <-- Trigger Then IF LutronCaseta is off <-- Condition Then Turn off lights END IF END IF
This way, the motion sensor won’t do anything if that SimSwitch is on.
Does anyone have a handler for switches for which physical and programmatic conditions work as expected?
I am trying to learn how this works so I can apply it to my current lighting program. I have a smart dimmer switch and a motion sensor.
I have the motion sensor set to turn the light on at specific dim level at specific times.
I would like to be able to override the code with manually hitting the switch on a 120mintue timer. So of I turn the smart switch off, then the lights turn off for 120 mins then the motion turns back on. Same for if I manually turn the smart switch on then I would like the light to set the level to 100% for 120minutes and then restart the motion program.
No one has an answer to this?