Rooms Manager: Smarter Rooms: Personalized home automation with Occupancy

rooms
manager
occupancy
rules
automation

#181

working for me. did you go in to the room which has an adjacent room and save the room then save rooms manager both by using the done button, then try?

in this setup when there is motion in room Zzz room Yyy turns to checking from occupied.


#182

Yes, I even went into the room and reconfigured it. Saved the room, by hitting the done x2, then went back in and reconfigured the adjacent settings. Still not triggering the checking status when moving from current room to adjacent.


#183

so when there is motion in lower stairs, basement is not turning to state checking?

what state is basement in when motion happens on lower stairs motion sensor?


#184

Correct. When moving from basement to the stairs the motion occurring on the stairs (Vacant -> Occupied) is not changing the basement from (Occupied -> checking).

The basement will remain in occupied until the rules for the basement kick in and turn the light off due to inactive motion.

Room settings if you need:

Setting 2


#185

ok. so for me yyy (basement) is occupied and then i create motion in zzz (stairs) it immediately changes zzz (stairs) to occupied and yyy (basement) to checking.

are you comfortable checking something in the ST IDE?


#186

well no. in this case motion on the stairs should change basement from occupied to checking and not wait for the rules to kick in.


#187

Sure, how would I check the settings in the ST IDE?


#188

in ST IDE go to installed apps. find the basement room and click on it to get the details. then in the event subscriptions section does it show that it is subscribed to the motion sensor in the stairs?


#189

also please check this, just to make sure i am not confusing things:

https://community.webcore.co/t/rooms-manager-smartapps-and-rooms-occupancy-dth-now-with-support-for-rules/1813/186?u=bangali


#190

You are correct. The basement should be going into checking status when motion on the stairs is detected (I.E. leaving the basement) instead of waiting the X amount of time for no motion then turning off.


#191

“In ST IDE go to installed apps. find the basement room and click on it to get the details. then in the event subscriptions section does it show that it is subscribed to the motion sensor in the stairs?”

I am not seeing anything in the IDE for the motion sensor on the stairs. All I see is the items pertaining to the basement room (Lights, sensors, home location and the virtual switches I made). So, essentially the basement is not recognizing the stair motion sensor?


#192

correct. there was a typo in the subscription to the adjacent rooms motion sensors which should have been fixed when you updated the rooms manager app a few minutes ago.

to be clear i mean updated from github not in the ST app.


#193

I am not seeing an update in the Repo.


#194

sorry man had forgotten to push to github. :sweat_smile: should be there now.


#195

That did it. Everything is working!

You really are the best!


#196

nah, you and the rest of the users are the best. without you guys being willing to give it a try - i am nothing.


#197

thought was going to do speaker next. thats still on the cards but auto level settings coming before that. starting off with simple level calculations but once this is working easy to do more fancy circadian rhythm based stuff. also allows setting color temperature.


rainbowValue for kelvin units for tunable white bulbs?
#198

@bangali speaker was exactly what I was going to choose :blush::+1:


#199

didnt want to hang on to this code while working on the next features. so pushed this to github.

UPDATE: updated version 0.08.1 to github with the following changes:

*  Version: 0.08.1
*
*   DONE:   12/10/2017
*   1) added support for auto level which automatically calculates light level and optionally color temperature to
*       to be set based on local sunrise and sunset times. this does not yet use circadian rhytym based calculation.

#200

we read each others mind … we are so good! :wink: